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VSA provides a graphical timeline of events. Events define a change in position (e.g., a servo) or value (e.g., a stage light dimmer). These colored events can be created consecutively to cause action for one device or created simultaneously for different devices to create a complex series of synchronized movements.
Import, mirror, and repeat events. In the course of any production, the same series of events will probably need to be repeated. VSA provides several options: First, series of events can be grouped and imported in to other routines. Second, a group of events can be highlighted and repeated any number of times. Third, a excellent technique for creating iterative motions, groups of events to be selected and then mirrored.
VSA events are edited in a drag & drop environment. VSA allows you to create and resize events by simply dragging with the mouse. As you drag, VSA draws guidelines that span the vertical axis, enabling events to be precisely aligned with the audio file and other events. Additionally, events can be grouped together and then moved or scaled as one -- allowing complex actions to be quickly modified as a whole. Playback is animated and supports the use of multiple sound cards. As you begin to refine your routines, you will find the playback capabilities of VSA impressive. As VSA plays the routine, a play bar marks the current position -- showing you exactly which events are being executed and allowing you to halt or pause playback. VSA even helps you fine tune portions by providing markers that enable you to playback small parts of a routine. During playback, VSA can also output different audio files to multiple sound cards. For example, each animated character in a skit could have its own USB sound card and speakers.
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webber@BrookshireSoftware.com. |